Propaganda 2 Slot
Propaganda 2 is a 6×6 cluster game where every winning symbol adds 1 to a global multiplier and every winning cluster leaves a Wild for the next step. The catch is the Bonus game, which wipes that total on entry and then keeps what it rebuilds.
Propaganda 2 Demo
Count the winning symbols in an avalanche against the global multiplier, and see what it reads when the next round begins. Change the bet between rounds too and check whether your Mask count holds, since the rules do not say.
Why winning symbols drive Propaganda 2
Wins pay for the multiplier here: a cluster needs at least 5 identical symbols joined vertically or horizontally, and each one adds 1 to a total that applies to all winning clusters. A five-symbol win therefore moves it by 5. The rules name no ceiling for it beyond the overall 25,000x win cap.
ELK Studios released the game on 22 October 2026. The story follows the society of LA11-1, whose message of love spreads from hidden corners against those holding power.

Propaganda 2 game data
| Studio | ELK Studios |
|---|---|
| Released | Oct 2026 |
| RTP | 87.0–96.0% |
| Volatility | 8 of 10 |
| Max win | 25,000x bet |
| Hit rate | 23.2% |
| Bet range | 0.20–100 EUR |
| Grid | 6×6 |
| Ways to win | Cluster |
| X-iter™ | Yes |
| Free demo | Yes |
RTP is 87.0–96.0% depending on market and operator, and every figure here is a long-run theoretical value. A 23.2% hit frequency leaves 76.8 rounds in 100 paying nothing, which at 8 of 10 volatility points to returns saved for longer sequences.
From the first drop to the last avalanche
Only the largest cluster of each symbol type pays in each evaluation. Winners are then removed, survivors fall, new symbols drop in, and the sequence carries on while fresh wins appear.
Between steps, each winning cluster creates a Wild in one of its gaps and the multiplier rises by the number of winning symbols. A Multiplier Wild's value goes on its own cluster first, then the global multiplier applies. The rules describe the total carrying over only between Bonus drops.
Propaganda 2 features and what each one changes
Wild Strike and Heart symbols need a winning cluster right next to them, unless the Love Bomb activates them.
Propaganda Wilds
Each winning cluster generates a Wild, so one win seeds the next step. Several Wilds contributing to a cluster merge: their values are added, a plain Wild counting as 1, and the total goes on the new Multiplier Wild. Two plain Wilds therefore make an x2. A Multiplier Wild connecting more than one winning cluster splits between them. An all-Wild cluster pays as the top symbol.
Wild Strike
A Wild Strike beside a winning cluster adds 2, 3, 4 or 5 Wilds to the grid, then turns into a Wild itself, so one activation leaves 3 to 6 new Wilds in play. The rules do not say where they land. The value lies in the merge rule, as more Wilds in one winning cluster generate a higher Multiplier Wild.
Heart Feature
A Heart waits for the refill. Once winners are gone and gaps filled, it picks one or more payout symbol types, turns them all into a single type and becomes that type too. ELK's page puts the range at between 1 and all payout symbols. Separate groups of one type do not add up, because only the largest cluster pays.
Love Bomb
This can trigger on any base game or Bonus drop, activating every feature symbol for that round or drop. Energy attached to feature symbols builds up between rounds, which looks like a charge heading somewhere. The rules say otherwise, calling it a visual feature with no impact on the trigger chance. High energy is no reason to keep spinning, and low energy makes the feature no less likely.
The Drop and Masks
Six collected Masks start this mini game, which the rules call the Drop Bonus. Masks count when beside a winning cluster, and the total stays between rounds. The game plays with 3 spins, and any symbol landing resets them to 3. Symbols stay put, and all cluster wins on the grid pay at the end. Upgrade symbols lift all payout symbols a type, Collect symbols gather an area into one cluster, and Wilds add x2 to x250 to theirs. When it ends, there is a chance of 1, 2 or 3 Masks joining the inventory.
Bonus game and Super Bonus
Three Bonus symbols award 7 Bonus drops, and the global multiplier resets on entry, then stays active from drop to drop. An Add Bonus Drop symbol, worth 1 extra drop, therefore matters more than it looks. Masks cannot land here. A Super Bonus symbol among the three starts the Super Bonus, where every feature symbol is activated. One appearing later upgrades the game and adds 2 drops, a route ELK's page and sheet leave out.
X-iter modes, from 2.5x to 500x
Costs are multiples of the selected bet, so a bet of 1.00 puts the range at 2.50 to 500. All five start from the base game only, and the rules give every mode the same RTP value.
| Mode | Cost | What it does |
|---|---|---|
| Bonus Hunt | 2.5x | More than 3 times the average chance of the Bonus game, with no guaranteed entry. |
| Mega Hunt | 10x | More than 10 times the average chance of the Bonus game, again without a guarantee. |
| Love Bomb | 25x | Love Bomb guaranteed on the first drop, with all features activated. |
| Bonus | 100x | Guaranteed entry to the Bonus game with 7 Bonus drops. |
| Super Bonus | 500x | Guaranteed entry to the Super Bonus game with 7 Bonus drops. |
X-iter is not available in every market.
What the RTP range, 25,000x cap and Mask odds mean
Nine percentage points separate the top and bottom of the RTP range, and your version's own rules state which applies. As long-run averages, that is €96 or €87 returned per €100 staked.
The 25,000x cap limits one game round, which ends there with the wins so far paid.
Mask landing chances change with the number already collected, and ELK does not say in which direction, so nothing tells you when The Drop is due.

Propaganda 2 beside its predecessor and other ELK games
This is a sequel to ELK's original Propaganda, which ELK's timeline dates to October 2022 and which this site does not cover yet. ELK's rules, page and sheet for Propaganda 2 do not describe the first game, so this page makes no claims about what changed.
For the climbing multiplier, the useful comparison is Cygnus 2, also at 8 of 10 volatility. Its total rises only when a multiplier symbol reaches the leftmost column, then comes with you into Free Drops, whereas here every winning symbol adds to it and the count resets on entering the bonus. Cygnus 2 lists a 94.0% RTP and a 50,000x cap.
Pirots 2 opens on the same 6×6 size, but its birds collect symbols and the grid can grow to 8×8, while the rules here describe no expansion. Pirots 5 shares the RTP range and also stores a collection, with tokens saved across bet levels, while the rules here say only that Masks stay between rounds.
Propaganda 2 pros and cons
What works
- Every winning symbol adds to the multiplier, so long sequences gather weight quickly.
- Wins create their own Wilds, which merge into Multiplier Wilds.
- The Drop offers a separate game reached through Masks instead of Bonus symbols.
- The top configuration lists 96.0%, though market and operator decide yours.
What to watch
- The lowest listed RTP is 87.0%.
- A multiplier built in the base game is lost on entering the Bonus game.
- Many rounds pay nothing at 23.2% hit frequency.
- Stored Masks and Love Bomb energy can feel like progress worth chasing.
Who should play this, and who should pass
Anyone who likes watching one sequence compound should get on with this game, provided quiet stretches at 8 of 10 volatility do not bother them. A version near 87.0% is a fair reason to walk away, and players wanting their multiplier carried into the bonus are better served elsewhere.
Propaganda 2 questions answered
What RTP does Propaganda 2 pay?
ELK lists a long-run theoretical 87.0–96.0%, depending on market and operator. The game's rules screen states your version's figure.
How much can you win on Propaganda 2?
A game round is capped at 25,000x the bet and ends there. ELK's page and sheet do not print the odds of reaching it.
Can I try Propaganda 2 for free?
Yes. A play-money demo sits on this page, and its winnings have no cash value.
How do you trigger the Bonus game in Propaganda 2?
Three Bonus symbols award 7 Bonus drops. If one is a Super Bonus symbol, the Super Bonus game starts instead.
Does Love Bomb energy make the feature more likely?
No. The rules call it a visual feature with no impact on the trigger chance.







